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 Communication: Keeping Your Edge
 
 

CPT Credit: 2 Hours

Description: This course meets the requirements for perishable skills training in communications and counts toward either the interpersonal or tactical communication requirement.

Organization
Six lessons cover the following major topics: Nonverbal Communication, Defusing, Deflecting, Redirecting, Persuading, and Command Presence

Game: “Walk the Talk” is a game of eighteen questions that tests a student's ability to recognize communication techniques, identify nonverbal behaviors that would facilitate communication in particular situations, and select appropriate responses to various people and situations.

Scoring
A student must win the “Walk the Talk” game with at least 140 out of a possible 200 points to successfully complete the course.

Features
The student is able to play the game at any time. If the game is won, the course is passed. If the student loses the game, any unfinished lessons must be completed before trying the game again.